10/05/2017

Roadmap and 5.2.2 Teasing

Those of you who keep tabs on the SWtOR Developer Team will have noticed a bit of internal shuffling. Ben Irving, the controversial Game Producer who infamously instigated the "Thrill of the Hunt" 'meme' for Galactic Command has been promoted elsewhere in BioWare so is no longer a part of the SWtOR team.

In his stead, another SWtOR team member, Keith Kanneg, has been promoted, and has immediately won a large amount of support due to his empathy with the players and, more importantly, frequent communications.

Recently, he's been updating us with the progress of a new Roadmap, with the most recent update being that it will be out towards the end of this month. To tide us over, though, he's given us a small glimpse at 5.2.2, which will be out in Mid-June. 

As a summary:
  • The Nar Shaddaa Nightlife will be returning, including some new rewards alongside the original ones.
  • New Speeder Perks will be available, increasing Movement Speed by 120% and 130% respectively.
  • Companions will gain Influence from Crew Skill Missions.
  • Tier I gear will be available from a vendor for fewer than 800 Command Tokens.
  • Player Hangars in GSF will be given a free Bomber and Gunship as a starting ship, Requisition rewards will be increased, and costs for item upgrades will be reduced.
To start with, we don't know a lot of the specifics, which makes sense considering that this is just a small teaser of things to come rather than detailed Patch Note-esque notifications. We don't know whether these new rewards will be purchasable with Golden Certificates or just Jackpot rewards from the Slot Machines, how much Influence will be earned per Crew Skill Mission, and which models of Bomber and Gunship will be designated as the starting one (the Gunship could well be the GSF Early Access Subscriber one, though).

However, even though this is a very barebones tease there is a lot of potential here. 

In particular, I'm very pleased with the extraordinarily low cost for a full set of Tier I gear, which will only need to be bought in-full once per Class if you use Legacy Gear, thus meaning that only Relics, Earpieces, Implants, and certain weapons will need to be purchased multiple times for all relevant Characters. Indeed, if you have proficient Crafters as part of your Legacy you may not even need to craft these and only need the Set Bonus gear for, well, the Set Bonus alone. 

I'm also very curious to see how much Influence is given per Crew Skill Mission, since if it remains consistent regardless of each individual Companion's Rank it could very well be the cheapest (if a very long) process to get a Companion's Influence up.

Finally, I'm interested in seeing how the GSF changes impact things. I've said time and again - and I haven't been the only one, of course - that it's absolutely brutal for new Players and Characters to get into. This is due to the current high costs of upgrades and the fact that you do need to purchase several ships to counteract the quite-frankly awful starting ships. Hopefully these changes make things a lot easier for new Players to get into!

All in all, I'm pleased by what we're seeing. Not only are we getting more frequent updates and 'significant' teases of updates, but we're getting them from a person new to this role and who is thus showing a lot of promise. 

Hopefully he keeps this momentum going, because from what he's done so far, I think he's doing a fantastic job!

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