Yet no matter what, without fail I create at least one new Vanguard during each Expansion, just to see whether the changes - and there have been a fair few across 2.0, 3.0, 4.0, and now 5.0 - are enough to get past my previous stigmas. Bonus points for 2.0 having two new Vanguards created and even my original 'true Main' character, the Vanguard Tank Kiratahn, resurrected.
In 5.0 I believe there are a few more specific layers to my most recent diving into the Vanguard experience.
Firstly, the changes to Jedi Guardian - which was already one of my favourite Classes, in fairness - for 5.0 - removing most channels, making it infinitely more mobile - made me absolutely fall in love with it, to the extent that I'd now easily cite Vigilance as my favourite Spec in the entire game.
Secondly, I've come to realise just how tedious I find Commando DPS. Gunnery is boring as hell whilst Assault is just all over the place and is definitely one of the most "acquired taste" specs available. Not that I'm anticipating Plasmatech being any less in 5.0...
So, since 5.0 made Vigilance a lot more fun than it used to be - even if it simultaneously neutered
With Levelling Content being how it is, it's certainly not going to be really that easy to work out what the answer will be, but that's definitely more of a problem with how quickly things die now more than it is due to the Classes who experience the fights. That said, Vanguards are very good at demolishing packs of mobs with their Flak Shell and Ion Wave in particular, so whilst this certainly makes for a fun 'stomping' experience, it definitely doesn't help this "things die too quickly" issue in the slightest.
I'm also not a huge fan of how the Vanguard gets their Leap at Level 59, but hey-ho, it's not the end of the world. With how I do Planets - I may abhor the Levelling process since I tend to learn a Class better when I have most of my skills available but I still absolutely adore the Levelling content - it won't take that long to get 'up there', at which point I can focus on experimenting as properly as I can given the circumstances. This will take even quicker than I was anticipating since a week of Double-XP will be beginning tomorrow.
Good thing certain Heroics take some time to mow through these days.
Anyway, I've spent long enough wittering on about Vanguards and stuff and I haven't even posted a picture of the subject in question yet.
Currently I'm in two minds about her. You may recall that in my 5.4 summary post I said that I was thinking of trying Lana's hair model, but it does not adapt well to either of the darker hair colours afforded to humans. I still decided to see what it was like out in the 'real game world' rather than just visible within the Character Creator, and it certainly doesn't look as bad as I was originally perceiving. Still very silver, though.
I honestly don't know for sure, though. I'll keep her with the new Lana-look for the time being and obviously I can revert back if I don't find it entirely to my liking after a few days. Anyone have any opinions on the matter that they'd like to share?
Somewhat interestingly, I believe her name finally brings an end to my apparent aversion of using all letters in a character's name except for the one which my own name starts with. Having scrapped all but one of my DvL characters I am unable to confirm whether or not this is truly the case, but I do seem to recall having used the only other outstanding letter - Q - in one of their names, in which case I've finally used every single letter of the alphabet in my characters' names.
Not that this was something which needed doing. I just found it amusing how after all these years of creating several dozen characters that there were still a handful of letters which I had never thought of using, and now it's hopefully come to a close.
Also, somewhat distractingly, without intending to I seem to have accidentally remade a former friend's Vanguard, just with darker skin (I think), different colour eyes, and potentially a different hairstyle if I decide to stick with Lana's hairstyle. Otherwise it's still different, but only because it lacks the front strands which would normally cover the left eye since it's the same base style. Amusingly, all throughout creating her I kept thinking "I've seen this character design before, I swear it", but was otherwise perfectly content with her look. It was only halfway through Ord Mantell when glancing at the character portrait that the resemblance finally clicked.
Comes to something when you remember what a character looked like from the portrait and not from an in-game cutscene.
So that's awkward. But hey, he's not around anymore to know, so it's nowhere near as awkward as it could have been. Now that I've said this, he'll turn up out-of-the-blue next week sometime. That's usually how these things work, right?
Finally, I am rather pleased to finally be able to translate this particular armour and weapon combination onto a Character of my own. The combination of the Havoc Squad Armour with the Stronghold Defender's Blaster Rifle (coupled with the Strap Tuning) has been a 'staple' look for Aric Jorgans across my Legacy for some time now, with Miorahna's Rusk even having his own variation of this style, so to finally have a Character who can use it themselves feels very satisfying indeed.
Of course, keeping in with the trend, Jehnira's Aric also makes use of this style. I'm nothing if not consistent.
So, yeah. Curious to see how long this particular experiment lasts. I'm not expecting great results, but maybe I'll be surprised. Time shall tell.